MAP16: Shrine of the Abyss (Doom: The Golden Souls 2)

MAP16: Shrine of the Abyss is the sixteenth map of Doom: The Golden Souls 2. It was designed by Andrea Gori (Batandy) and uses the music track "Maridia Drifting Sand Underwater Area" from .

Secrets

 * 1) At the first area, once you unlock the way east, go back and recede the water level, then jump back up to the east hall. Here, beware the spikes below, which will not recede, but also look up to find a Big Coin. (thing 128)
 * 2) In the big room past the second checkpoint, make sure the water level is high, then head south to the area with the block and find the section of weak wall to the southwest of the block. Shoot it and press the switch, which will open some bars in the previous big room (before the second checkpoint). Quickly run back there and dive into the water (you have only ten seconds from when you regain control to get through the bars). Past the bars, head north, then open the west door. Dive down to get a Big Coin. (thing 2055)
 * 3) At the northernmost part of the temple, head to the west side (when the water level is high), then use the platform at the south end to get a Big Coin. (thing 2231)

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on February 21, 2022.

Things
This level contains the following numbers of things per skill level: